![]() ![]() The game got ports on PC, Mac, and Linux. Like its predecessor, it did not sell well, even though it received positive reviews. Story changes were made when Electronic Arts (who owned the System Shock franchise rights at that time) signed on as publisher. It was originally designed as a standalone title ( Junction Point) with no relation to the previous game. The game was released on 11 th of August, 1999. Richie out.System Shock 2 is the sequel to System Shock. The question is: how do we do it? We can't send strike teams to disable the CPUs on those six floors, we can't even defend ourselves. If we could just shut down the CPUs on levels one through six then we could. We can't override him, he's keeping the codes from us. SHODAN's got complete control of the system. To find out what it is now, we'll have to shut down all those CPU's. ![]() SHODAN seems to be using the local CPU clusters on levels one through six to obscure the Systems Authorization Code. But the way things are now, we'll be lucky to just defend ourselves, much less send out strike teams to the CPU's.ĭifficulty 1 System Shock − Audio Log If the resistance could get people to the CPU rooms on levels one through six to shut them down, we might be able to find out what code digits we really need. Among the things he's using the local CPU clusters for, he seems to be rapidly changing the code, or moving it around in memory, or something. I can't override SHODAN's control of the systems. Difficulty 2 and 3 System Shock − Audio Log
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